We've already shown you where to get the Fat Man mini-nuke launcher in Fallout 4, but the game is full of interesting and powerful weapons to find. However, that last bit can be pretty tough, as the world is gigantic and full of items to sift through. If you want to get the best weapons in the Fallout 4 wasteland then you'll have to know where to look, so here's a quick guide. This Fallout 4 Weapons Guide will show you how to get the best melee weapons, missile launchers, automatic rifles, assault rifles, energy guns and other legendary weapons that you'll encounter in the world of Fallout 4 giving you your best odds for survival.
Nov 16, 2015 The Deliverer This handy 10mm pistol packs a surprising punch, but that isn't the only thing that makes it one of the best Legendary weapons in. Aug 24, 2019 10 Most Powerful Weapons In Fallout 4, Ranked. Fallout 4 has a plethora of weapons for players to choose from, but these ten have got the rest beat in terms of power and destructive ability. Silenced weapons, stealth perks, and sneaking gameplay can be incredibly satisfying in Fallout 4, using silenced weapons with slow-motion V.A.T.S. Kills to take down your foes. $30 at Microsoft 2D. Oct 31, 2008 Best Sniper Weapons in Fallout 4 For the sake of this post I will be including 'unique' and legendary weapons that are a guarantee spawn in every game. So for example, something like the Overseer's Guardian will be eligible for this list because it is obtainable in every playthrough.
The Best Weapons in Fallout 4
- Cryolator – High Damage with the ability to freeze enemies
- Righteous Authority – Energy Weapon that makes critical shots do more damage
- Junk Jet – Can be loaded with junk inventory for ammunition
- Furious Power Fist – High Damage Melee Weapon
- Big Boy – Most powerful weapon in the game fires two mini-nukes
- Deliverer – Silenced gun that uses 10mm ammunition
- Alien Blaster – Energy weapon that does high damage
- Spray N' Pray – Fires explosive rounds that do high damage
- Harpoon Gun – Fires deadly harpoon rounds
- Fat Man – Fires a single Mini-Nuke
The Best Fallout 4 Weapons and How to Find Them
Cryolator
Where to find The Cryolator
This weapon is great for a couple of reasons. First off, it's right there in Vault 111 from the beginning of the game. Second, it does decent damage and can become pretty formidable when modded properly. Finally, it usually freezes its target, sometimes causing a one-shot kill. It's downside is that it has very little ammo available, but you can check out our other guide to find more.
To find the weapon itself you just need to head to Vault 111. In the Overseer's room you probably saw the Cryolator locked behind a Master lock. If you have leveled up enough you can just pick this lock and get to it. If not you should grab Dogmeat and bring him hear. Telling him to find an item will usually get you the Cryolator, but be sure to get the ammo off Dogmeat as well.
Righteous Authority
Where to find Righteous Authority Drivedx mac crack app.
Probably one of the best early energy weapons in Fallout 4, Righteous Authority is easy to get and should cover your needs well into the main story. To get this gun just complete the Call to Arms quest given to you by Paladin Danse at Cambridge Police Station. The gun has some nice modifiers on it, making your critical shots do more damage, and allowing the meter to fill faster.
Junk Jet
Microstation software free full version with crack. Where to find The Junk Jet
The Junk Jet is a pretty unique weapon in Fallout 4, as it doesn't require any real ammo. Instead, as the name implies, the gun uses junk. Any item that goes into the junk category of your inventory can be loaded and fired from this thing, causing some serious damage. Whether it's a teddy bear, desk fan, or a bowling ball, the Junk Jet will fire it and can easily take down a few feral ghouls. You'll just have to be careful if you're doing a lot of workshop building, as there's actually a lot of stuff to do with all of that junk in Fallout 4.
Furious Power Fist
Where to find Furious Power Fist
This epic melee contraption will be pretty tough to get ahold of. It is found in Swan Pond inside of the Boston Common. Unfortunately it's being guarded by a gigantic monster. Taking him out will be very difficult, so bring explosives and whatever else might be helpful. I'd suggest waiting until you have some spare mini-nukes and are a pretty high level character before even attempting this though. Once he's down just loot the body to find the Furious Power Fist.
Big Boy
Where to find Big Boy in Fallout 4
The slightly more insane alternative to the Fat Man. The Big Boy is probably the most powerful weapon in all of Fallout 4. It can be found only at a merchant, the Commonwealth Weaponry shop in Diamond City to be specific. This modified Fat Man will actually fire off two mini-nukes at once and will give radiation damage. Of course, this thing doesn't come cheap, costing over 13,000 caps. Get your Charisma and Barter up high enough and you can drop this a bit, but never to a reasonable point.
Deliverer
Where to find the Deliverer
This gun has quickly become my day-to-day weapon in Fallout 4. The main advantage the Deliverer has over others is that it uses simple 10mm ammo, which can be found in nearly every ammo crate, chest, or box in the wasteland. The gun comes standard with VATS and action point boosters, and the already modded silencer makes it great for those sneak attacks. To get it you need to follow the Freedom Trail and join the Railroad. Keep doing the quests here until you complete Tradecraft and you'll be handed the Deliverer.
Alien Blaster
Where to find Alien Blaster
Easily one of the best guns in the game, as long as you have a high enough Science perk to modify it to use Fusion Cells. The Alien Blaster is pretty unique in how you find it. We put together a full guide on triggering the event and finding the weapon once it happens, so check it out here for all the details.
Spary N' Pray
Where to find Spray N' Pray
This is the machine gun you'll want to carry in Fallout 4. Spray N' Pray can be found only from a traveling merchant named Cricket, so if you see her be sure to check out her stock. The gun does a decent amount of damage on its own, but the big bonus is that the bullets explode on impact, dealing extra damage, along with an area-of-effect boost.
Harpoon Gun
Where to find the Harpoon Gun
As the name says this gun fires harpoons at your enemies. The Harpoon Gun is found in The Oceanarium and will likely have ammunition there as well. The only downside to this powerful weapon is that the harpoons that you use for ammunition are hard to come by. You can stumble across this ammunition in the Far Harbor DLC, but if you want to stock up you can head to the shops in Far Harbor to purchase harpoons directly. If you're having trouble finding the Harpoon Gun, check out this guide to Far Harbor.
Strongest Weapon In Fallout 4
Fat Man
Where to Find the Fat Man
The Fat Man is the Big Boy's little brother when it comes to weapons in Fallout 4. This powerful launcher weapon can be loaded with mini-nukes, one of the most powerful explosives in the game. The Fat Man can be found in numerous locations in Fallout 4, but you'll definitely find one in Outpost Zimonja. This is smack dab in the middle of The Wasteland. You'll need to beat a tough foe to get it so prepare before heading out to find this powerful weapon. You can find the Fat Man right here.
Looking for Power Armor to go along with your weapons? Find the most powerful armor in Fallout 4 here.
- This article was updated on:February 17th, 2018
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This build is designed to assist players of every level and exposure to fallout and fallout 4, so read it compassionately. Constructive feedback is definitely acceptable, but please be informed on what you are discussing, both about the specific details and common sense.
A basic, but useful guide on SPECIAL and PERK allocations for someone creating a stealth Sniper build. These skills and perks will help in increasing the damage of weapons like the two-shot Guass rifle, causing even more devastation to the Commonwealth.
Fallout New Vegas Silenced Weapons
Some of these SPECIAL stats you may need to allocate from levelling from within game itself, or mod through console if you so choose. In addition to the stats and perks below, chems like psycho will increase your damage and their effects can be prolonged with in-game armour effects and perks, as well as other perks from the SPECIAL pathways. It's worth mentioning, that this build was made with Survival difficulty in mind.
Additionally, weapons like the Guass Rifle can be more effective if used with VATS. One of the reasons for this is the ability to use critical hits, which boosts the damage of that particular shot. This is extremely useful in certain situations, for example when an Albino Deathclaw (increased HP) ambushes you. Using VATS is a both a tactical and play-style choice, large and fully modified weapons will demand more AP to use. However, you can off-set this by using specific armour with VATS related effects, in-game drugs, perks or even by not fully modifying weapons; for instance, opting to use a hunting rifle over the larger, sniper rifle.
It's important to recognise the role armour plays inside the game, which can enhance your effectiveness as well. As mentioned, armour with legendary effects can boost your AP or decrease VATS AP costs, and even workbench modified armour parts can improve your stealth and stability while aiming with large rifles.
This is a basic build, covering some of the perks I'd consider essential. Although it goes without saying, this build can be utilised effectively for long-distance sharp shooting and close-quaters VATS. Because of the perks selected, there is a large amount of adaptability afforded to the build, allowing you to use silenced pistols and even melee weapons with deadly efficiency and cost effectiveness. The perks I have selected, include all sniper and sharp-shooter related perks, and aims to provide a healthy balance between VATS use and non-VATS use. I have left out some Luck related perks, but they are worth investigating, if you enjoy using VATS over standard ‘down the line' sharp-shooting.
SPECIAL stat investments:
Strength: 3 (armorer), Perception: 10, Agility at 7, Luck at 6; and the optional pathways for even further increasing damage and meeting requirements for weapon modifications, Intelligence at 10 and Charisma at either 3 (for Lone Wanderer perk), or 8 (for Inspirational perk). I view the other SPECIAL stats as unessential for this build.
Perks
Perks (not in any advised order):
Strength Perks: Armorer. Working with the Railroad and upon completing a DIA Cache quest with PAM, Tinker Tom will reward you with the ability to mod certain clothing with ballistic weave. Ballistic weave turns regular clothing like suits or military fatigues from none or low DR, to over 110 in both ballistic and energy resistance when Armorer is maxed; ensuring a lighter inventory build with exceptional DR. Also worth noting that you can wear combat armour over military fatigues, and the trilby hat can also be armoured with ballistic weave, generating over 300 DR depending on your modifications and still remaining relatively light by comparison to heavier armours available in-game.
Perception Perks: Rifleman, Night Person, Sniper, Penetrator, Concentrated Fire and the optional Demolitions Expert. Boosting perception to 10 is essential for a Sniper who would prefer the use of VATS, as perception directly influences your accuracy in VATS.
Agility Perks: Sneak, Mister Sandman, Ninja, and the optional, if you have made Agility 10, Gun Fu. Agility is essential for all stealth builds, as the higher it is, the higher your stealth capabilities.
Luck Perks: Bloody Mess, Better Criticals. Depending on your play-style, it's worth investigating optional investments into Mysterious Stranger, Critical Banker, Grim Reaper and Four-leaf clover. Additionally, it's worth mentioning that one rank in Idiot Savant will increase your leveling speed; this is best utilised early (unlock asap).
Intelligence Perks: Gun Nut, Science and Nerd Rage. Gun Nut and Science both afford the ability to create effective weapon and armour mods. Maximised Nerd Rage, depending on which rank you stop at, will provide an additional 30% to 40% damage increase when your health is below 20%. As a maxed out sniper, you should rarely be engaging in fire fights, therefore meaning you can remain in relative safety being at 20% or under in health. This also improves in-game immersion, as you can be easily one-shot at Legendary difficulty, but visa-versa. This next part involving nerd rage I haven't actually done, so it is theoretical. With the last rank in nerd rage you get 40% extra damage, but heal upon killing an enemy. A potential way to counter-act the healing bonus, and therefore keep the damage bonus, would be to expose yourself to an almost lethal amount of radiation.
Charisma Perks: Either Lone Wanderer or Inspirational. I would advise the latter, as you can loot horde more items and even equip maxed out legendary weapons with stealth/sniper based characters like Macready and Deacon.
Before posting comments, please read and inform yourselves about the particular problem you are about to address. Additionally, read the comments as some of your questions may have been answered. Some of the comments posted are fairly simplistic to answer, but still require time on my behalf to respond to.
I hope this helps!
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